Statistics and Production vs. Tools and Projection
Just some thoughts
By Jerry Ford
Baseball is a game of statistics, and if you get good numbers on a team that is
known to play top competition, the scouts are likely to notice. Once the scout
shows up to watch, the statistics mean very little, actually they mean nothing!
The scout’s job is to see past the numbers and grade the tools followed by the
player’s makeup if the tools are sufficient. If a player shows the tools he
will create lots of interest. However, good tools are expected to produce good
results. Tools are number one but production still counts, especially at the
higher levels of college baseball.
A true 5 tool player will be
drafted in the first round if he grades out very high with the bat, after all, 5
tool players don’t grow on trees. The true 5 tool guy is very rare. That said,
each of the 5 tools are nowhere near equal in importance to each other in
today’s game. Perfect Game uses an amateur grading system from 1-10. The MLB
uses a grading system of 2-8 or 20-80. For the purpose of this report we will
be talking about the MLB system. 80 representing the very best at the Major
League level, 50 representing the average at the MLB level. It should be noted
that there are two grades, one based on present and one based on future
potential. In most cases here we will be talking about future potential.
The most important
tools
If a position player has only one
plus tool and is below average in the other 4, here are some possible results….
8 hitter – Below average other tools - MLB All Star, possible hall of fame player.
8 power – Below average other tools - MLB All Star, possible hall of fame player.
8 field – Below average other tools - possible utility player
8 runner – Below average other tools - means very little without other tools
8 arm – Below average other tools - same as above
OFP (Overall Future Potential)
When combining all the tools the
overall grade can be higher on a three tool player than a five tool player.
Sometimes the grades are adjusted up or down based on additional information or
opinion of the scout doing the grading. Here is an example of how a player with
three above average tools could be graded higher than a player with 5 above
average tools.
70 hitter +
80 power +
70 arm +
40 field -
30 runner –
58 OFP
55 hitter +
55 power +
55 arm +
55 field +
60 runner +
56 OFP
Also the same overall grade can describe two completely different players based on the tools graded the highest.
70 hitter +
80 power +
70 arm +
40 field -
30 runner –
58 OFP
30 hitter
40 power
80 arm
60 field
80 runner
58 OFP
The first player with a overall 58 could
be an all star and potential hall of fame type. The second player with a 58
could be a utility player or lifetime minor leaguer. Of course, there is
nothing certain about any of this.
Some present tool grades (i.e. hitting
and fielding) are educated guesses to a degree. Those are the tools without
accurate measurements and often one scout could grade the same player
differently than another scout. Statistics mean very little until a player
reaches the Major Leagues. At that time, in a perfect world, the “true” 80
power guy becomes the top HR hitter (or one of them). The “true” 80 hitter
leads the league in hitting (or is one of the leaders). At least that is the
way it should work out, but once again there are no certainties involved in any
of this. Obviously there are many things that could keep a player from doing
what he is capable of doing, usually injuries being the number one reason.
Before the Major Leagues everything is based on an educated guess (projection).
That is why you can see a high school player who is hitting .500 receive a low
grade for hitting, while someone who shows lesser stats with better raw ability
might be graded much higher. The thing to keep in mind is that there can be a
big separation between present day ability and projected ability. It’s like
trying to see into the future in a way.
Scouts
Comparisons and experience allow some
scouts an advantage when it comes to making these predictions. Will the tools
play, are they usable, lots of stuff to think about, even before taking the
players makeup and mentality into account. The good scout needs to have some
unique talents. He needs to be well organized and a hard worker. He also needs
to have the mind of a detective and the memory of an elephant. He needs to
account for his expenses and be able to write reports. He has to brave the
weather and the less than polite and less than helpful people he will run
across. Long hours, lots of traveling, lack of sleep, and often skipping
meals. He has to have great knowledge of the game and the mechanics involved
and he needs to love what he’s doing. Then he should always represent his
organization with class and integrity. But above all he has to have the ability
to look beyond the obvious and predict the future. Having done a lot of it
myself, there is no one who respects good hard working baseball scouts more
than I do. There is no such thing as a good lazy scout!
Back to the 5 Tools
Taking the 5 tools (there really are
more than 5 tools, but staying on topic. Each of the 5 tool categories will
have their own set of categories. ie. Fielding grade includes evaluating things
like footwork, range, hands, instincts, mechanics, etc. all which help make up
the grade for that tool.
Running – Pure running speed,
usable speed, quickness (first step), etc. It’s very easy to grade pure running
speed, the stop watch does that. However, when considering future potential,
what you see is not always what you get. Some runners will slow down as they
grow older and mature physically. Others might get faster as they grow older
and mature. Some will stay pretty much the same. We have seen high school kids
who grade out low in power and very high in running, turn into better power
hitters than runners in the end. With baseball talent, it’s not always a “what
you see is what you get” thing. Too many changes take place, too many
variables, too many surprises. Things like body type, bloodlines, physical
maturity, etc. play a part in projecting a player’s tools and even profiling
that player.
Fielding – Statistics are
basically meaningless when grading fielding. Even at the MLB level statistics
can sometimes be misleading. Though now days sophisticated formulas for making
statistics more meaningful are gaining popularity. Some of the greatest
shortstops broke records for making errors before reaching the major leagues.
Scouts look and evaluate the actions, athletic ability, feet, quickness, range,
body control, instincts, etc. The arm also plays heavily into fielding at
specific positions. Fielding ability is a combination of natural talent and
repetition. The repetition is easy to take care of, so it’s the natural ability
that means the most to scouts. Sometimes mistakes are made by over grading the
young guy that has had the most repetitions above the guy with the most natural
ability. Often a fielding grade will cause scouts to profile a player at a
different position than the one he was graded on. i.e. Justin Upton was a
shortstop in high school, but we graded him higher as an outfielder. He had
great tools, but graded lowest at fielding as a shortstop. That same fielding
grade as an outfielder was much higher. He profiled as a MLB outfielder…
actually as a MLB centerfielder he graded off the charts.
Arm – There are many things to
consider when grading throwing ability. The most obvious and most important is
arm strength. Obviously the throwing grade is position specific. The order of
the tools that are most important change from one position to another. Most
scouts watch and grade based on their experience. They see if the ball leaves
the hand cleanly, the trajectory of the throw, the accuracy of the throw and the
speed of the ball as it arrives at the target. We always use a radar gun to get
a velocity reading and have someone in the stands grading on eye sight alone.
Most of the time we have found that the highest graded arms will also have the
best velocity readings, but not always. This is a phenomenon we call the power
arm vs. the speed arm. We have seen outfielders throw low 90s on the gun but
their throws lack finish, often reaching the target with very little on the
ball. These would be the quick arm guys. Then there are those who might throw
with a bit less velocity, but the ball carries better and reaches the target
with lots of force. These would be the power arm guys. The same thing holds
true for pitchers. Some fastballs lose more speed than others from release to
the plate. I don’t think it would make much since to a physics professor, but
the gun seldom lies and we have seen it many times. Grading the arm is not
real difficult, in fact it becomes fairly obvious when you see a better than
average arm. In most cases a good arm will stay a good arm or even improve, but
there is a problem involved with this tool. Injury can change this tool
drastically. And everyone knows that arm in juries are very common. The arm
can improve a lot, but it isn’t likely that a below average arm will become
anything better than average in the future. There is some room for projection
based on physical maturity and improved throwing mechanics. Of course we are
not discussing pitchers here and that is another topic by itself.
Power – Two major categories… Raw
power and Consistent power. Raw power in its simplest form relates to distance,
but can also show up by watching the swing and the way the ball comes off the
bat. Also with wood, there is a distinct sound that is hard to describe but
every scout knows it when he hears it. When scouts are at a complex with
several fields, you can see the heads spin when that special sound is heard.
Consistent power relates to how often a hitter can hit the long ball. It’s not
good enough to count homeruns at the amateur level, they need to be homeruns
that travel enough distance to be counted. There are even certain minor league
parks that can cause misleading power numbers. Both of the above, raw power and
consistent power mean quite a bit. Raw power can not be overlooked, just like
the pitcher with the most powerful fastball can’t be overlooked. Prince Fielder
showed raw power before he showed consistent power. Now he has consistent raw
power! Consistent power can be somewhat associated with hitting as much as
power. The ability to hit consistently (square up) with power is the most
prized tool of all. But when grading a young player you must always consider
and guess what will happen after he has physically matured, is trained properly
and gained the necessary repetitions to realize something close to his
potential. Power is often the latest tool to appear. Sometimes good hitters
will realize their power potential later than with the other tools. It can be a
real guessing game for scouts when watching young players. Power can be
over-rated at times, the most important ability involves making consistent good
contact. There have been many who possess 60-80 raw power who actually ended up
with a 50 or less power grade in the end. But no one can overlook the kid
capable of hitting a baseball over 400’ with a wood bat. In most high school
prospects who are said to have all the tools (5 tool player) the one tool that
might be over graded is power. It is often the one grade missing when
considering a player that might have 5 tool ability. That is because it is very
difficult to come up with an accurate projection in most cases. There simply
aren’t many high school players that scouts are willing to project to become
above average power hitters in the Major Leagues. Those that do show that
ability usually go very early in the draft. i.e. Prince Fielder, Eric Hosmer,
ARod.
Hitting – By far the major tool
these days. Most outstanding hitters have a chance to become power hitters even
if they don’t show average present power. Once again this is not a statistical
thing at all when looking at amateur players. The basic ingredients are fairly
obvious, but there is so much more involved. Hitters need to be followed
closely once they are graded highly. There are too many ingredients to go over
here. It would take a book to go over all the things that go into making a
successful major league hitter. Of course, like in the other areas, repetition
is something that can be provided if the player has the necessary natural
talent. Batting practice is extremely important to scouts. Once a scout sees
what he’s looking for, he will want to see as many live (in game) at bats as
possible, preferably against quality pitching. Once the physical ability is
recognized and confirmed, the scout glues in on the mental side. Many
potentially great players have lacked the mental ability to realize that
potential. Everything is scrutinized, but the quick smooth aggressive stroke
that creates excellent controlled bat speed with good balance and rhythm and
showing good hand eye coordination, stands out. Sometimes an amateur hitter
shows plus ability but has bad technique or mechanics. Scouts have to determine
if faulty mechanics can be changed and if so, how good the hitter might end up
being.
More About Scouts
Anyone who thinks that being a good MLB
scout is easy, just doesn’t know how much goes into it. Often described as an
inexact science… and it really is. It takes vision, imagination, experience, it
is all about predicting the future. Just as there are extremely talented
players, there are extremely talented scouts. The easy part is watching a
baseball game and identifying the best present day player. That is relatively
easy, but it is very important because often the best present day player is in
fact the best prospect. But not always and seldom is that best player good
enough.
Back to the hitting tool
Think about it… How good will that
hitter be in 4 or 5 years? How important is it to get that prediction right?
After all, hitting has become the most important tool of all. The stats don’t
play much of a role for an amateur unless they come at the highest possible
level. Only if that hitter is facing pitchers who are also top prospects would
statistics mean much of anything and that just doesn’t happen at most levels of
amateur baseball. The only time high school stats might mean something is when
the stats of a high profile prospect are poor. This can cause concern and some
doubt, it doesn’t make sense when a top prospect is striking out a lot or
getting a low number of extra base hits against normal high school pitching.
However, once in professional baseball, a player can hit his way all the way to
the top. The player that puts up great hitting stats will likely keep moving up
the ladder until he either finds the level he no longer produces at or until he
reaches the top… The grade will not count so much any longer, the production and
results will. Then again, the big time prospect with the highest grade might
still keep moving up based on potential. It works both ways… Production and
Potential. It’s just that potential trumps production at the high school level
and often even at the college level. At the professional level it tends to turn
the other way around.
5 Tool Players… There really
aren’t very many, by whatever standard one wants to use to describe a 5 tool
player. If a player grades 50 across the board… he is being projected as an
average Major League player. Of course being average at everything is very good
and should get him a good career if he progresses as predicted. Even if he is
slightly over average in all 5, he will need to improve in order to be a top
player. He will simply be above average in everything, which is better than
someone who is only above average in two or three areas. Of course, the 5 tool
player also has a good chance of improving enough to be a super star down the
road. Remember? Scouting is an inexact science! The two tools that can make
someone an all star and potentially a hall of famer both involve the bat. The
two tool player can and often is the highest draft pick. Now the exceptional 5
tool player who has it all (very rare) who also has the mentality and makeup…
Is the most coveted of all. They just don’t come around very often. The best 5
tool player example of all time… Willie Mays!
This is a brief look at some things that
are often misunderstood. There is so much more that could be added and it would
still be misunderstood. There are several who are close to being 5 tool types,
there are very few that really are. That is the reality about 5 tool players.
Next topic… Profiling!